This is the first post in a series that will be about Xamarin.Forms and mobile development for Android and iOS. Xamarin Forms allows developers to use native Android, iOS or Windows Phone applications on their browsers in the same way as they would from any other platform. All these platforms are supported by the same development tools: Visual Studio 2013 and MonoDevelop for Android, Visual Studio 2015 for iOS and Microsoft’s Expression Blend for Windows Phone apps
The following code examples will demonstrate how developers can add functionality to their existing mobile projects using Xamarin Forms. In this post we will explore how you can use Xamarin Forms to create your own smart widgets (widgets with custom APIs), dynamic apps (apps that dynamically change depending on sensor values) and complex app views based on external data sources.
Xamarin.Forms is a cross-platform open source C# framework for building UIs that run on Windows, OS X, Linux, and Android. It is a robust toolkit with a rich set of cross platform UI components (forms, windows and controls) that can be used within your applications to create very impressive looking user interfaces.
Xamarin.Forms works great on Windows and Android. However, there is no official support for Xamarin.Forms on MacOS. This blog post will focus on Xamarin.Forms and cover the following subject –
Xamarin provides a platform that offers many features such as a broad range of user input methods and an exhaustive code editor, which can be used to develop visual interfaces for the whole range of devices that Xamarin targets, including Windows 8Metro-style (Metro) apps, web apps or UWP applications.
The main area where Xamarin differs is with regard to its productivity tools; in order to do something quickly without writing any code Xamarin provides a built-in set of ready-to-use.
This is an example post for Xamarin.Forms. It demonstrates how you can use the 2D graphics engine from Skia in your Xamarin.Forms applications.
XSLT is a standard for transforming XML documents into well-formed and readable formats, commonly used to manipulate HTML, XML, and other markup languages. The technology was developed by IETF (Internet Engineering Task Force) as a replacement to SGML (Standard Generalized Markup Language) which was originally designed to allow different languages and markup formats to be interchangably exchanged in text files across the Internet via email and downloading servers such as Usenet. As it has become very popular in industry over the years it has been adopted by several new standards committees of ISO and W3C (World Wide Web Consortium.
Xamarin.Forms as a platform for mobile development. Xamarin.Forms is a cross-platform solution that allows developers to create native-like apps, Web sites and more easily.
In this blog post I will focus on Xamarin.Forms as it covers a wide range of platforms and doesn’t include the 2D graphics engine.
This blog post will focus on Xamarin.Forms as it covers a wide range of platforms and doesn’t include the 2D graphics engine.
Xamarin has the possibilities to integrate with many different software systems. This combination is great for developer productivity but also for user experience since developers don’t have to write code for each platform separately nor needs to learn new APIs that can be used across all platforms (definitely not an option with native code). Xamarin uses this feature seamlessly by providing cross-platform building capabilities.
We should not forget that the future of web is 2D and this blog post is written specifically for Xamarin.Forms.
The goal of this blog post is to help you with your Xamarin.Forms development activities and make you more productive as both of these platforms are great and versatile product.
Xamarin.Forms is one of the top-rated platforms for visualizing WPF applications. They are so popular that they have been used in over 35% of all Windows 8 apps that have been released in 2014